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London Policeman (Scan Clean-up + Texture Remapping + Unity's HDRP study)

Hey everyone, long time no see!
Project done a few weeks back for a small indie studio using Unity's HD Render Pipeline.
I was responsible for cleaning up the head/hand scan and remapping it's diffuse texture into the new geometry's UVs, I was also responsible for creating all the other maps (rough/metallic/SSS/cavity/etc) required for the HDRP shader, besides the diffuse.
I used "The Heretic: Digital Human" demo scene provided by the own Unity team as a form to better understand the HDR Pipeline and to showcase the project for my portifolio, both lighting and camera settings are the same being used in the demo scene.
Cheers!