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Noir Mafia - Material Look Dev using Unity's HDRP

Hey everyone!
Project done for better understading Unity's HDRP materials. I was only responsible for setting it up inside the engine and also tweaking a little bit both roughness and metalness maps to better suit this scene.

The 3D model and its textures files are from here:
https://www.unrealengine.com/marketplace/en-US/product/noir-mafia-characters

Cheers!

Front side

Front side

Backside

Backside

Light variation

Light variation

Jacket variation

Jacket variation

Hat close-up

Hat close-up

Upper body close-up

Upper body close-up

Inner vest close-up

Inner vest close-up

Lower body close-up

Lower body close-up

Shoes close-up

Shoes close-up